Jumps: Goes

POSITIVE GOE
For +1: 2 bullets           for +2: 4 bullets       for +3: 6 bullets

Bullets:

1) unexpected / creative / difficult entry
2) clear recognizable steps/free skating movements immediately preceding element
3) varied position in the air / delay in rotation
4) good height and distance
5) good extension on landing / creative exit
6) good flow from entry to exit including jump combinations / sequences
7) effortless throughout
8) element matched to the musical structure

For pairs bullet 2 (clear recognizable steps/free skating movements immediately preceding element) is replaced with another bullet: good unison and close to each other in all phases

NEGATIVE GOE

-Poor speed, height, distance, air position  -1 to -2

-Lacking rotation (no sign)    -1
-Downgraded (sign << )   -2 to -3
-Under-rotated (sign < )     -1 to -2
-Fall    -3
-Poor take-off       -1 to -2
-Landing on two feet in a jump    -3
-Loss of flow/rhythm between jumps (combo/seq.)     -1 to -2
-Stepping out of landing in a jump     -2 to -3
-Weak landing (bad pos./wrong edge/scratching etc)    -1 to -2
-Touch down with both hands in a jump   -2
-Long preparation    -1 to -2
-2 three turns in between (jump combo)     -2
-Touch down with one hand or free foot     -1
-SEVERE WRONG EDGE TAKE-OFF F/Lz (sign “e”)    -2 to -3
-UNCLEAR EDGE TAKE-OFF F/Lz (sign “e”)     -1 to -2

SP: One or more rev. less than required   GOE -3
SP: Combo consisting of one jump only    GOE -3

SP: No required steps/movements preceding Jump         -3
SP: Break between required steps/movements & jump/only one step/movement preceding jump     -1 to -2



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