For +1: 2 bullets for +2: 4 bullets for +3: 6 bullets
Bullets:
1) unexpected / creative / difficult entry
2) clear recognizable steps/free skating movements immediately preceding element
3) varied position in the air / delay in rotation
4) good height and distance
5) good extension on landing / creative exit
6) good flow from entry to exit including jump combinations / sequences
7) effortless throughout
8) element matched to the musical structure
For pairs bullet 2 (clear recognizable steps/free skating movements immediately preceding element) is replaced with another bullet: good unison and close to each other in all phases
NEGATIVE GOE
-Poor speed, height, distance, air position -1 to -2
-Lacking rotation (no sign) -1
-Downgraded (sign << ) -2 to -3
-Under-rotated (sign < ) -1 to -2
-Fall -3
-Poor take-off -1 to -2
-Landing on two feet in a jump -3
-Loss of flow/rhythm between jumps (combo/seq.) -1 to -2
-Stepping out of landing in a jump -2 to -3
-Weak landing (bad pos./wrong edge/scratching etc) -1 to -2
-Touch down with both hands in a jump -2
-Long preparation -1 to -2
-2 three turns in between (jump combo) -2
-Touch down with one hand or free foot -1
-SEVERE WRONG EDGE TAKE-OFF F/Lz (sign “e”) -2 to -3
-UNCLEAR EDGE TAKE-OFF F/Lz (sign “e”) -1 to -2
SP: One or more rev. less than required GOE -3
SP: Combo consisting of one jump only GOE -3
SP: No required steps/movements preceding Jump -3
SP: Break between required steps/movements & jump/only one step/movement preceding jump -1 to -2
No comments:
Post a Comment